/////////////// // Variables // /////////////// ___________________________________________________________________________________________ // Freeze // Melting sv_melt_respawn - Default: 1, Toogles if you respawn while melting or if you just continue playing from where you was frozen sv_melt_range - Default: 100, time in sec for melting by standing nearby sv_melt_time - Default: 1, time in sec for melting by standing nearby sv_melt_health - Default: 10, Health you have after being melted while sv_melt_respawn is 0 sv_melt_tiles_noshoot - Default: 0, If set to 1, you cant shoot when standing on melt tiles to avoid camping on them sv_melt_tiles_degeneration - Default: 1, Number of health points you lose each second standing on a melt tile while not frozen to avoid camping on it sv_automelt_time - Default: 30, time in sec for melting without melter sv_automelt_display - Default: 1, Displays the time left till you automelt with the armor display sv_melt_usetiles - Default: 0, determinates if the melt tiles are used // Freezing sv_frozen_tags - Default: 1, Toogles if frozen players have [F] in front of their name sv_all_respawn_after_score - Default: 0, makes all people (including the alive ones) respawn after scoring sv_join_as_frozen - Default: 0, Players who connect join the teams frozen if set to 1 sv_void_frozen - Default: 0, makes people respawn frozen if they fall into the void sv_freeze_usetiles - Default: 0, determinates if the freeze tiles are used ___________________________________________________________________________________________ // Administrating the server sv_nopublicchat - Default 0, Set it up in clanwars so people can only use team chat ___________________________________________________________________________________________ // Killingspree sv_killingspree - Default: 1, Toogles if killingspree is used sv_killingspree_kills - Default: 5, Kills you need to be on a killingspree and interval in being announced again. (eg: 5, 10, 15, ...) sv_killingspree_award - Default: 0, Toogles if there is an award for people on killingspree sv_killingspree_award_lasers - Default: 3, Amount of lasers which are shot while having the reward sv_killingspree_award_lasers_split - Default: 1, Split of the lasers while having the award sv_killingspree_award_reload - Default: 75, Reload time in percent which people with the killingspree have sv_killingspree_tag - Default: 1, Toogles if there is [SPREE] shown in front of the names of the people which are on a spree ___________________________________________________________________________________________ // General comfort sv_regeneration - Default: 1, Number of health points, the tee gets each second (only useful in combination with melt tile degeneration) sv_inactivity_kick - Default: 120, Time in Seconds till players doing nothing will get kicked. sv_join_as_spect - Default: 0, Players who connect join as spectators and dont mess up locked teams sv_team_balance - Default: 1, Enable or disable auto team balance sv_reserved_slots - Default: 0, Number of reserved slots sv_reserved_slots_pass - Default: "", Password of reserved slots sv_spawnprotect_time - Default: 1000, Time in milliseconds how long people dont freeze and just get killed after scoring sv_chatloop_interval - Default: 0, Time in 1/100 seconds which is the interval in which sv_chatloop_message is sent to the chat. 0 to disable sv_chatloop_message - Default: "", Message to be sent to the chat in sv_chatloop_interval interval sv_teleport_usetiles - Default: 0, determinates if the teleport tiles are used sv_booster_usetiles - Default: 0, determinates if the booster tiles are used ___________________________________________________________________________________________ // Anticamper sv_anticamper - Default: 1, Anticamper on/off sv_anticamper_time - Default: 10, Time in seconds for anticamper to kill people sv_anticamper_range - Default: 100, Range (in pixels) wherein people can move and still being a 'camper' ___________________________________________________________________________________________ // Laser sv_laser_gothroughfrozens - Default: 0, Toogles if laser goes through frozens sv_laser_gothroughplayers - Default: 0, Toogles if laser goes through alive players sv_laser_reload - Default: 800, Miliseconds it takes for the laser to reload sv_laserjumps - Default: 0, Toogles if laserjumps are enabled (not suggested as it makes the game too easy) sv_lasers - Default: 1, Amount of lasers being shot sv_lasers_split - Default: 1, Split of the lasers being shot ___________________________________________________________________________________________ // Grenade sv_grenade_use - Default: 0, If 1 people can pick up the grenade. sv_grenade_maxsplit - Default: 0, Maximum ammo (and split) the grenade can have at the same time. If 0 then the grenade is handled as if it was a normal grenade sv_grenade_reload - Default: 500, Miliseconds it takes the grenade launcher to reload. sv_grenade_selfdamage - Default: 1, Toogles selfdamage of grenades on/off ___________________________________________________________________________________________ // Referees sv_referee_password - Passwords referees have to enter to the rcon console to register as referees (there will be "rcon>" though, but it is REFEREE registration if the ref password is used! The following commands toogle if the command after "sv_referee_" can be used by referees: sv_referee_sv_nopublicchat sv_referee_mute - mute AND unmute command allowed sv_referee_kick sv_referee_ban sv_referee_lock_team sv_referee_set_team sv_referee_all_spect sv_referee_playerlist sv_referee_change_map sv_referee_broadcast ___________________________________________________________________________________________ ////////////// // Commands // ////////////// ___________________________________________________________________________________________ // Admin commands playerlist - Returns a list with all players and their ids all_spect - Forces all players into spectator mode all_kick - Kicks all players except of admins lock_team - Changes the status the team with . : 0 = red; 1 = blue. : 0 = unlocked; 1 = locked mute