Tee-Strike Development

* Gamemodes
The gamemodes are tsFS and tsSUR, and can be found in the gamemodes-folder.
They both build on the template ts.cpp/hpp which contains the basic functions
for a Tee-Strike gamemode. If you want to add new gamemodes, build on this.

* Weapons
The client's look of the weapons can be changed in players.cpp or more likely
content.py. There are lots of stuff that can be changed, like offset and such.
The projectiles and such are managed by the server in character.cpp, but also
in laser.cpp and projectile.cpp (all located in the entities-folder).

* Buy menu
The buy menu and the whole buy system is managed in the ts_items.cpp/hpp and
ts_player.cpp/hpp-files. Prices and such are in ts_items.cpp and can easily
be changed. ts_player.cpp is kinda like an overlay for character, but also
for the player class. On the client the menu is rendered in buymenu.cpp/hpp
in the components-folder.
