WaterMOD v. 0.60 by .0xdeadbeef//inherited
contact:
Nikolai Wyderka
ICQ: 285524465
email: nwyderka \at\ stud.informatik.uni-goettingen /dot/ de

License is GPL, see license.txt

To add water and doors to your own maps:
Water: use the game layer tile No. 4 to 8 (the one located right from the 
nohook-tile)
Doors: from tile nr. 17 upwards to 48 (the third line in the entities 
section), tile nr. N is the door controlled by tile nr. N+32 (the 
2nd tile under the door tile) or see one of the included water 
maps.
Doors 11-16 are team related doors which can only be operated by red 
team members(11-13) or blue team members (14-16)

If you modify this mod, please do not remove any names and change the mod name, thank you!

commands:

name, default, min, max, description
sv_water_gravity, 30, -10000, 10000, gravity in water
sv_water_maxx, 600, -10000, 10000, max velocity in x direction when in water
sv_water_maxy, 450, -10000, 10000, max velocity in y direction when in water
sv_water_friction, 90, -10000, 10000, friction in water
sv_water_insta, 1, 0, 1, use instagib (just rifle, one hit kills)
sv_water_strip, 1, 0, 1, strip enemies weapon when hitting with hammer
sv_water_freezetime, 60, 0, 100000, time to freeze enemy when hitting with hammer
sv_water_oxygen, 1, 0, 1, use oxygen in water
sv_water_oxy_drain, 1300, -100000, 100000, speed of oxygen degeneration in water (50=1sec)
sv_water_oxy_regen, 250, -100000, 100000, speed of oxygen regeneration out of water
sv_water_oxy_emoteid, 3, 0, 100000, number of emote to show when getting damage due to oxygen
sv_water_gain, 100, 0, 100000, added speed if in flowing water
sv_water_reflect, 1, 0, 1, reflect lasers at water
