command, standard value, lowest value, highest value, "explanation" sv_mode, 0, -1, 1, "-1 = Reset everything, 0 = Customize this mod however you want, 1 = Instagib" sv_health_max, 10, 1, 50, "Amount of health you can have max" sv_health_start, 10, 1, 50, "Amount of health you spawn with" sv_health_spawn, 15, 0, 600, "Time it takes to respawn in seconds" sv_health_regen, 0, 0, 600, "Regenerating health over time in ms" sv_armor_max, 10, 0, 50, "Amount of armor you can have max" sv_armor_start, 0, 0, 50, "Amount of armor you spawn with" sv_armor_spawn, 15, 0, 600, "Time it takes to respawn in seconds" sv_armor_regen, 0, 0, 600, "Activate Armor regeneration (Based on health regeneration options)" sv_hammer_start, 1, 0, 1, "If you spawn with or without this weapon" sv_hammer_damage, 3, 0, 100, "Damage this weapon takes" sv_hammer_auto, 0, 0, 1, "Fullautomatical weapon" sv_hammer_reload, 125, 1, 10000, "Time it takes to hammer again in ms" sv_gun_damage, 1, 0, 100, "Damage this weapon takes" sv_gun_explode, 0, 0, 1, "Makes the projectile explode on death" sv_gun_bounce, 0, 0, 25, "Amount of bounces this weapon does" sv_gun_bounce_explode, 0, 0, 1, "Create explosions on bouncing" sv_gun_selfdamage, 1, 0, 100, "Selfdamage on explosion" sv_gun_start, 1, 0, 1, "If you spawn with or without this weapon" sv_gun_ammo, 10, -1, 50, "Amount of ammo this weapon can have maximal" sv_gun_regen, 500, 0, 10000, "Ammo regeneration in ms" sv_gun_auto, 0, 0, 1, "Fullautomatical weapon" sv_gun_projectiles, 1, 1, 76, "Amount of projectiles this weapons shoot" sv_gun_reload, 125, 1, 10000, "Time it takes to shoot again in ms" sv_shotgun_damage, 1, 0, 100, "Damage this weapon takes" sv_shotgun_explode, 0, 0, 1, "Makes the projectile explode on death" sv_shotgun_bounce, 0, 0, 25, "Amount of bounces this weapon does" sv_shotgun_bounce_explode, 0, 0, 1, "Create explosions on bouncing" sv_shotgun_selfdamage, 1, 0, 1, "Selfdamage on explosion" sv_shotgun_spawn, 15, 0, 600, "Time it takes to respawn in seconds" sv_shotgun_start, 0, 0, 1, "If you spawn with or without this weapon" sv_shotgun_ammo, 10, -1, 50, "Amount of ammo this weapon can have maximal" sv_shotgun_regen, 0, 0, 10000, "Ammo regeneration in ms" sv_shotgun_projectiles, 5, 1, 76, "Amount of projectiles this weapons shoot" sv_shotgun_reload, 500, 1, 10000, "Time it takes to shoot again in ms" sv_grenade_bounce, 0, 0, 25, "Amount of bounces this weapon does" sv_grenade_bounce_explode, 1, 0, 1, "Create explosions on bouncing" sv_grenade_damage, 6, 0, 100, "Damage this weapon takes" sv_grenade_selfdamage, 3, 0, 100, "Selfdamage on explosion" sv_grenade_spawn, 15, 0, 600, "Time it takes to respawn in seconds" sv_grenade_start, 0, 0, 1, "If you spawn with or without this weapon" sv_grenade_ammo, 10, -1, 50, "Amount of ammo this weapon can have maximal" sv_grenade_regen, 0, 0, 10000, "Ammo regeneration in ms" sv_grenade_projectiles, 1, 1, 76, "Amount of projectiles this weapons shoot" sv_grenade_reload, 500, 1, 10000, "Time it takes to shoot again in ms" sv_laser_explode, 0, 0, 1, "Create explosions on bouncing" sv_laser_selfdamage, 1, 0, 20, "Selfdamage on explosion" sv_laser_spawn, 15, 0, 600, "Time it takes to respawn in seconds" sv_laser_start, 0, 0, 1, "If you spawn with or without this weapon" sv_laser_ammo, 10, -1, 50, "Amount of ammo this weapon can have maximal" sv_laser_regen, 0, 0, 10000, "Ammo regeneration in ms" sv_laser_projectiles, 1, 1, 76, "Amount of projectiles this weapons shoot" sv_laser_reload, 800, 1, 10000, "Time it takes to shoot again in ms" sv_ninja_switch, 0, 0, 1, "Gives the possibility to switch your weapon while having ninja" sv_ninja_duration, 15, -1, 10000, "Time you got the Weapon" sv_ninja_start, 0, 0, 1, "If you spawn with or without this weapon" sv_ninja_auto, 0, 0, 1, "Fullautomatical weapon" sv_ninja_reload, 800, 1, 10000, "Time it takes to shoot again in ms" sv_ninja_damage, 9, 0, 100, "Damage this weapon takes" sv_ninja_spawn, 90, 0, 600, "Time it takes to respawn in seconds" sv_explosive_power, 6, 0, 50, "Power of an explosion. Important for rocket jumps for example" sv_explosive_selfdamage_auto, 1, 0, 1, "Half of damage goes to explosion damage if activated"